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Leading
Geeks Introduction
You can’t live with ’em and you can’t live
without ’em. No, I’m not talking about the opposite sex. I’m talking about
geeks, a.k.a. nerds, computer jockeys, or knowledge workers—the people who
design, build, test, install, and support computer technology from mighty
mainframes in their climate-controlled glass citadels to the humble PCs on
every desktop. In the knowledge-driven, hypercompetitive, 24-7 economy,
geeks are a key weapon in a business’s arsenal. As technology continues to
drive business productivity and competitiveness, the role of the geek
becomes increasingly critical. Some think that whichever organization
attracts and retains the best geeks wins in this environment. They’re only
half right.
Just getting the best geeks isn’t good enough. You’ve got to know what to
do with them. Even the most intelligent, motivated, good-willed geeks
don’t always succeed. Just think about all those dead dot-coms.
Success requires not just having good geeks, but leading them. And with
technology infiltrating every area of business, from sales and marketing
to operations and human resources, all managers must learn to lead geeks.
Geeks are notoriously difficult to manage and lead. Their work is
frequently difficult to understand. Their demands for funds often seem
insatiable. Their deliverables are always late. And, perhaps most
frustrating of all, they don’t respond to traditional methods of command
and control.
So where do you turn? Unfortunately, most books on leadership won’t be
much help. In fact, much of what you already know about leadership won’t
work with geeks for three primary reasons:
1. Geeks are different from other employees. (You probably figured out
this one in grammar school.) Most leadership books begin with the
fundamental assumption that leadership is a relationship between leaders
and followers, and then proceed to focus almost exclusively on the
knowledge, attitudes, beliefs, ethics, and behaviors of the leader, as if
the nature of followers were irrelevant. But as most of you already know,
not all followers are alike, and they do not respond to leadership in the
same way. Geeks in particular are a special group requiring different care
and feeding from others in an organization.
2. Geekwork, the intricate, technological knowledge work that geeks
perform, is different from other types of work. Most discussions of
leadership assume that leading a group of first graders on a field trip to
a museum is the same as guiding a nation into war. Of course, this simply
isn’t true. What you are trying to lead people to do does, in fact, affect
the nature of the relationship between leaders and followers.
3. Power, the basis of most approaches to leadership, is relatively
useless when dealing with geeks. It’s not just that they can be
recalcitrant (which they often are), but that the nature of power renders
it . . . well . . . powerless. Power is the ability to effect the behavior
of others, but geeks don’t deliver value through behavior. They deliver
value mostly through thought rather than action, so their behavior has
relatively little effect on their productivity. And because most theories
of leadership are based on notions of political, organizational, or social
power, they don’t work too well with geeks.
If you want, or need, to lead geeks, you’ve got to jettison lots of what
you already think about leadership and start over. This book will
introduce you to the world of geek leadership and answer these and other
questions:
• Who are geeks? • What role do they play in today’s businesses? • How do geeks add value? • How is their work structured and delivered? • How can they be led and managed? • How can they be integrated into the wider business organization? • How can I improve the productivity of technology and technology workers? • What can I do to motivate them? • How are they different from other employees? • Why are they so difficult to manage?
Although my primary experience is in the information technology arena, I
focus here on issues common to all geekwork. Many of the principles and
ideas discussed are equally applicable to scientific arenas such as
biotech or pure research institutions. Many also apply to other forms of
knowledge-intensive work, such as advertising, consulting, law, and
architecture.
Who Will Benefit from This Book
This book is intended as a how-to guide for those who lead, manage,
oversee, invest, or participate in technology projects. This is not a book
about how to program a computer, install hardware, integrate software,
select databases, design user interfaces, or even manage projects. This is
a book about how to lead the people, the geeks, who do these essential
things in your organization.
For executives who have become increasingly dependent on technology and
the geeks who deliver technology for their success, this book will
introduce you to the world of geeks, giving you the basic tools that you
will need to integrate both technology and geeks into your organization.
For managers of nontechnological groups, this book will help you better
understand and forge productive partnerships with geeks in all parts of
the organization. Whether or not you are directly responsible for their
day-to-day supervision, you need their help to get your job done.
For executives and managers within technological organizations, this book
will help clarify your role as a manager and leader of these unique and
critical people. It will help you move past simply managing technology and
tasks and on to leading people. It will also help you to better align your
organization with your client’s needs and the organization’s opportunities
to leverage technology.
For project managers or aspiring project managers, this book provides
foundational information that you’ll need to deliver technology projects.
Most project managers overemphasize the use of task lists, Gantt charts,
budgets, and schedules as the means to successful project delivery, but
these are just tools. Ultimately, all projects succeed or fail based on
the work of people—the work of geeks who must be led, not just managed.
For human resource professionals, this book will help with the selection,
hiring, counseling, and career development of technical people and
organizations.
And for venture capitalists and board members of technical enterprises,
this book will help you assess the leadership approach and potential of
the companies that you either oversee or choose to invest in.
What’s in This Book
The book is organized into four parts, each focusing on one facet of geek
leadership.
In the Overview, “The Challenge of Geeks,” Chapter One explores the roles
of geeks and leaders within organizations.
Part One, “The Context of Geek Leadership,” surveys several facets of the
relationship among geeks, geekwork, leaders, and the organizations in
which they live. The part introduction sets out the first of two primary
models around which the book is structured: the Context of Geek Leadership
model. Chapters Two and Three explore the distinctive culture of geeks,
identifying patterns in the beliefs and behavior of individual geeks and
the effects on geeks of working in groups. Chapter Four describes the
uniqueness of the intricate, technical knowledge work performed by geeks
and its effects on the relationship between geeks and leaders. And Chapter
Five offers a model describing the twelve ways that knowledge workers
deliver value to the organization. If you want to lead geeks, this will
help you understand where to lead them.
Part Two covers the role and responsibilities of the geek leader. The part
introduction sets out the second of the major models around which the book
is structured: the Content of Geek Leadership model. Chapter Six discusses
geek motivation and what leaders can do about it. Chapter Seven describes
how geek leaders operate within their groups. Chapter Eight explores the
geek leader’s role in representing geeks to the world outside the cubicle.
Chapter Nine introduces the subject of managing ambiguity and the
hierarchy of ambiguity that must be resolved to lead successfully. It also
discusses managing environmental ambiguity by exploring the broad, general
questions that must be considered when helping to make sense of the
environment in which geeks and leaders work. Chapter Ten sets out the
questions that must be considered when structuring groups of geeks within
an organization. And Chapter Eleven describes the geek leader’s role in
helping individuals be productive.
Chapter Twelve in the Conclusion discusses the tools that geek leaders use
to transform the chaos of the creative workplace into a coherent and
compelling place for geeks. The References section offers other resources
for learning about the topics covered in the book. And finally, the
Appendix collects in a single convenient place the checklists and models
referenced throughout the book.
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